Wrong kind of companion |
In Shadow of the Colossus, your companion is of a very different form. Specifically, that form is a horse. Agro is the Wanderer's near-constant companion throughout the game, only leaving your side for some of the boss battles where he can't cross the terrain to get there. He's even instrumental to your success in some of the battles. Agro is the only friendly presence you experience in this harsh land. He is your trusty steed, a very strong archetype in storytelling. Anyone who has ever cared for an animal would have a problem not falling in love with Agro. He's even smarter than other video game horses, being easily able to steer himself around obstacles and can navigate through narrow areas without any guidance, which eliminates any frustration from doing so. Before the final battle, when the bridge collapsed and Agro fell into the canyon, my heart sank and I released an audible cry of "No!." At that point I was pissed, and I was determined to kill that final boss. I wasn't going to let my best friend die in vain.
Wrong Last Guardian |
In these ways, the boy and Trico make a team, each one requiring the assistance of the other. He needs your guidance and stealth; you need his strength and size. Without each other, neither of you would escape. It is in this way that the emotional connection will be established. Unfortunately, I think Penny Arcade has this one called already.
These games all use (or will use) the gameplay mechanic of a companion as a way to strengthen the story and the player's connection to the world. Many games play out like movies with inconsequential action segments. It's perfectly fine for that to be a basic blueprint for how games function, but it's very important for the gameplay portion of the game to complement the narrative to produce a strong emotional reaction. Letting the gameplay and the story work together instead of side-by-side is an option that video games have which makes them unique as a storytelling medium. Taking advantage of this ability is how video game makers can advance video games as an art form.
How else have you seen gameplay enhance the narrative? I'm personally looking forward to Journey's desolate world exploration and unique co-op.