Breakdown by class
Classes played by male respondents | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Paladin | Druid | Warrior | DK | Shaman | Hunter | Priest | Mage | Rogue | Warlock | ||
12.69% | 11.24% | 11.03% | 10.27% | 10.22% | 9.72% | 9.61% | 9.10% | 8.45% | 7.67% |
Classes played by female respondents | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Druid | Priest | Hunter | Paladin | Shaman | Mage | DK | Warlock | Rogue | Warrior | ||
15.71% | 13.60% | 12.48% | 11.22% | 10.66% | 9.96% | 7.15% | 7.01% | 6.31% | 5.89% |
The classes that increased in representation if you go from male to female respondents were: druid, shaman, hunter, priest, mage, and warlock. The classes that decreased in representation were, paladin, warrior, dk, and rogue.
One of the things that we want to do when we look at this is to figure out the trend. Certainly by looking at which classes decreased in popularity it would seem that women don't like being in melee as much as men do. Is that the chief difference? Or is it that women don't like wearing plate or rogues as much? I think this deserves some breakdowns.
Breakdown by roles available
Average class representation | |||||||||||||||||||||||||
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If you think about it, the tank/dps hybrids are warriors and Death Knights. They are both plate classes. SO maybe this all has to do with the aesthetics of armor types and it cascades into the roles of the class. Let's look at some more breakdowns.
Breakdown by armor type
Average Class Representation | ||||
---|---|---|---|---|
Cloth | Leather | Plate | ||
Male | 8.79% | 9.85% | 9.97% | 11.33% |
Female | 10.42% | 11.01% | 11.57% | 8.09% |
From this chart it would appear that male players prefer heavier armor types, with cloth being far below leather and mail and plate being far above. It's a bit more complicated for female players. We can certainly say that they don't play plate-wearing characters as often as the others, but otherwise there is an increasing trend from cloth up to mail.
So what is it? Is it that female players just don't like plate, but otherwise prefer heavier armor? Let's check something else out.
Breakdown by location in battle
So what is it? Is it that female players just don't like plate, but otherwise prefer heavier armor? Let's check something else out.
Breakdown by location in battle
Average Class Representation | ||
---|---|---|
Male | Female | |
Melee | 9.92% | 6.45% |
Mix | 8.54% | 9.40% |
Ranged | 9.03% | 10.76% |
Conclusion
I've just spent an awful large amount of time trying to figure out the motivations that give us the breakdown of classes played by the female respondents to my survey. This is because when we look at the breakdown by roles, their isn't a clear explanation. There was an increase from healer/dps hybrids to 3-way hybrids but a decrease from pure dps to tank/dps hybrids.
When looking at the decrease I saw that something else may have been at play. Both tank/dps hybrids are plate classes! But the paladin is also a plate class and has a quite favorable representation among the female respondents. Paladins can heal, warriors and Death Knights cannot. This means paladins can be at range. What happens if we bring rogues into this? They're melee only and also feature a low representation. When looking at the numbers it would seem that melee versus range seems to play a big role in the class choice of the female respondents. Lastly, when we bring another data point into the analysis, the representation of the warlock, we appears to be the classes with darker themes that feature the lowest representation. But the warlock has been unpopular this expansion in general and is receiving an overhaul in Mists of Pandaria to make is more appealing, so maybe bringing it into this analysis isn't going to help.
The problem that's at the heart of this is correlation, and it can be a big problem in statistics. If you've ever taken a statistics class, you've likely heard talk about independent random variables. When things are independent (unrelated to one another) it's easier to isolate the effect of each variable. In our case, the classes with harsh connotations tend towards melee DPS. Both of those groups tend towards plate wearers. Those groups all tend towards the having the role of tanking available. There is a relationship in how the classes are designed that obfuscates the motivations at hand here. Furthermore, I didn't collect information about specs (for reasons of it being difficult to parse the data that I would receive. I'm going to talk about all of that in a much later post.), but I did collect something else. I asked each person what their feelings were about different activities in a PVE scenario.
Difference From The Average Score by Gender | ||||
---|---|---|---|---|
Tanking | Healing | RDPS | MDPS | |
Male | -0.14 | -0.17 | 0.3 | 0.01 |
Female | -0.54 | 0.2 | 0.62 | -0.28 |