The first thing that I'm really excited about is that Bear Hug is now baseline, at least for guardian druids. The talent calculator seems to imply it's both baseline for all druids and is also a guardian only ability. We'll see how that error corrects itself. I'm super glad that Thrash is now going to apply Demoralizing Roar on my targets. Symbiosis still looks like and amazing spell that I can't wait to use. I'm still not sure how the new active defense style based around the new Savage Defense is going to work, but we'll see. I'm worried it will devolve to "Herod says, '5'." and then having to store up rage to avoid the insta-death attack.
Talent opinions by tier, from a guardian druid perspective.
- I'm really excited that Wild Charge is now on this tier, although I'd also love to have Feline Swiftness.
- All of these look great, but there's nothing new here. I'll likely go with Renewal.
- Typhoon is still great, because I'm a massive troll. I'm sure I'll use the other stuff if there is some hard content that need it, but otherwise Typhoon.
- Soul of the Forest looks like a solid addition for boring fights. Incarnation also looks for fights with hard phases. Force of Nature will be my favorite from a flavor perspective. If Incarnation has a really awesome transformation effect for each spec, then I just might use that one though. We'll have to see what Force of Nature actually does, before we can really pass judgement on it.
- I'll probably use Ursol's Vortex most of the time, with Mighty Bash and Disorienting Roar being situational. I like Ursol's Vortex and Typhoon because I'm a massive troll.
- Disentanglement is the only real option here, because I have no idea when I'd use the other two as a bear. Even then, using it will be very hard. Tier 6 is a big 'screw you' to bears.
Grace of Air may have been there before, but I still think it's really neat. It grants nearby players 5 Mastery. Ascendance is the new level 87 ability for shamans. With it they'll take on some elemental aspect that empowers them. Elemental shaman will become a flame ascendant which removes the cooldown from Lava Burst and makes Chain Lightning into Lava Beam. Enhancement shaman will become a wind ascendant, which makes autoattack and Stormstrike deal nature damage and have a 30 yard range. Restoration shaman will become a water ascendant, which duplicates all healing done and spreads it out among nearby allies. I'm incredibly excited for that ability.
I don't really have much to say about the shaman talents, probably because they don't seem to have figured out what they're doing with them, especially since the last tier is absent!
Nothing here really seemed new to me. Maybe I'm wrong. There was probably new stuff but I didn't notice it/it was underhwhelming to me. I'm hoping I'll get more excited about it as time goes on. If I'm wrong, let me know.