Something I've been thinking about a lot is Loops vs Funnels
— Tech Warker (@taufmonster) January 6, 2015
when I see games pitched, or another F2P game analyzed, they'll talk about the "Core Game Loop" the various actions that feed each other
— Tech Warker (@taufmonster) January 6, 2015
"kill -> level up/get resources -> gear up -> kill harder things" etc. It's key to have one to have a something ppl play indefinitely
— Tech Warker (@taufmonster) January 6, 2015
and indefinite play is key to F2P. But the most common type of analysis I see done is funnel analysis, such as a Tutorial funnel or payments
— Tech Warker (@taufmonster) January 6, 2015
Tutorial funnel is seeing what % of your installs make it through each step of the Tutorial.Very useful in finding where bad parts of it are
— Tech Warker (@taufmonster) January 6, 2015
Funnels show up in lots of places, including revenue. Logins -> Buy Page Viewer -> Package Clickers -> Succesful Payment -> Avg Package Size
— Tech Warker (@taufmonster) January 6, 2015
So F2P games end up not as a Loop but a spiral. Doing game actions that make you circle some inevitable end (paying).
— Tech Warker (@taufmonster) January 6, 2015
It reminds me of those charity gravity well things you see in malls. You put the coin in and it orbits the center.
— Tech Warker (@taufmonster) January 6, 2015
Eventually it falls in. Your money runs out. You have to pay again in order to keep playing.
— Tech Warker (@taufmonster) January 6, 2015
Mike Sacco coined a nice term for this combination
@taufmonster The Core Toilet
— Mike Sacco (@mikesacco) January 6, 2015