Showing posts with label Nintendo Land. Show all posts
Showing posts with label Nintendo Land. Show all posts

Wednesday, June 5, 2013

The Next-Gen Systems: The PS4, XBox One, and WiiU

Controller comparison not to scale. The WiiU pad is HUGE
All the shots have been fired now. Microsoft, Sony, and Nintendo have each either debuted or have released their next-generation consoles. The WiiU has the lead this generation, but unfortunately hasn't garnered the user base advantage that the XBox 360 did for the current generation. There are some common themes among the consoles: second-screens, motion control, and social.

Nintendo has embraced the second-screen the most with its inclusion in the default controller for the WiiU. Having already had some experience using it I can say that it allows for some very interesting designs. Nintendo Land really shows off some of its potential, but other games like New Super Mario Bros. U don't do much interesting with it. Though the simplest use of it is as a duplication of the main screen so you can play games TV-less, which I've already found to be great.

The PS4 is doing its second-screen implementation by making Remote Play with the Vita a core feature of the console. Remote Play is one of my favorite features of the PS3 (and something I was really hoping would be a core part of the Vita) and I'm very excited that it will be a more core part of the PS4. One advantage for remote play is that it can work non-locally, allowing you to stream content over the internet and Sony is requiring that Remote Play be worked into each PS4 game.

The XBox One's second-screen comes in the form of SmartGlass, which we don't really know much about but should give applications additional content on a paired tablet device w/ SmartGlass installed.

Each system's motion control is a continuation of what they did for the last generation. The Wii Remote motion control technology (but not the form factor) has been included in the WiiU Gamepad. It's also compatible with the Wii Remotes from the Wii. The PS4 controller has more advanced motion controls included in it than the PS3's Sixaxis had, as well as a motion controller-esque light on the front of the controller. They've also included a touch pad on the controller and it's compatible with the same motion controllers from the PS3. The XBox One is including a more advanced Kinect that comes with the console by default which must be plugged in at all time.

The last shared feature among the consoles is social networking/sharing. Friends were a major addition to the current generation but social networking didn't really explode until after they were all out. The 360 came out in November 2005 and the PS3 and Wii came out in November 2006. Facebook didn't become open until September 2006 and Twitter started in July 2006 but didn't take off until much later. Social networks have become firmly embroiled in our everyday lives now and as such are becoming embedded in our next consoles. Facebook and Twitter are already in the Vita, which combined with the ability to screenshots makes it a great combination.

Nintendo has set up its own social network for the WiiU that's based around various boards for each game, called the Miiverse, users can post screenshots and drawings to the Miiverse and ask for help from each other. The PS4 is getting close with facebook as well allowing users to upload videos of gameplay to various sites or even stream gameplay through UStream. The XBox One will also allow users to upload videos of gameplay to the internet and will no doubt have integrated social network features. They haven't been discussed at length yet, however.

I've very excited for all the consoles. I'm most excited for the PS4 (I'll admit to fanboyism), but I'm expecting good things from all of them. The video uploading and streaming/sharing features look really intriguing and the second screen functionality I've experienced with the WiiU and with Remote Play for the PS3 give me great hope for how that's going to turn out on these consoles.

With E3 coming up I'm really excited for what we're going to be seeing, more so than I've been in years. I'm hoping to hear more about the gaming features of the XBox One from Microsoft and I'm hoping to see more games from Sony and Nintendo. Which features and consoles are you most excited for?

Friday, January 11, 2013

My Favorite Games of 2012


I played games this year. Some of them were new to this year. I bet you played new games too at some point. Here are some of my favorites, in no particular order.

Sound Shapes
This Vita title is a pseudo-rhythm platformer with a robust level creation and sharing tool. Playing as a little eyeball and jamming to the beat of the music that drives the beat of the gameplay was really fun, as are many of the levels created by the community. Definitely unlike any other platformer that I've ever played.

Spelunky
Another platformer? Well, I happen to like them, and this one was exceptional. Spelunky's procedurally generated levels, challenging design, and tight controls and tuning make it exceptionally fun. Unlockable characters, plenty of secrets, and rewarding learning opportunities have made this a game that I've been playing for well over half a year, still haven't beat, and am still having fun.

Thrill Digger
This minigame in last year's The Legend of Zelda: Skyward Sword became quite the obsession of mine, so much so that I coded up a version of it to put here. This Minesweeper variant adds more uncertainty to the game that I couldn't help but obsess over.


Journey
Never have I had a game impact me so emotionally. Simple gameplay, beautiful scenery, unique multiplayer, and wordless storytelling combine to make a truly amazing experience. The story of your character and the history that you discover over the course of the game play out beautifully and gave me so much to ponder and I'm still not exactly sure of all the details.

Diablo III
The very controversial third entry in the Diablo franchise was one of my favorite games of the year. Many people didn't like how the auction house affected the gameplay and complained about a lack of depth to the endgame, but as someone who never got to the highest level, I never had a dull moment. My only complaint that I could levy would be that the Act II becomes quite tiresome much faster than the other acts. Being able to find a new way to play the game at any point in time gave me an experience that never got dull.


Nintendo Land
Nintendo launched a new console late in 2012 and the Wii Sports analog for it was Nintendo Land. A collection of minigames that use the Game Pad in different ways to highlight the new types of gameplay afforded by it is incredibly fun. If Nintendo can follow up on half of the great gameplay types exhibited here then the system should do just fine.

Frog Fractions
This indie flash game take the educational genre for quite a spin. This is the best way to learn fractions, as you'll go on a journey across so many different classic game genres. I have but one hint, when you get the turtle, use it to go underwater. This game is quite the love letter to gaming. The game is fully playable at the link above.

The Unfinished Swan
This game starts as a literal blank canvas, a stark white space upon which you fire paint to discover the shape of your surroundings. Later levels also exhibit new and interesting gameplay. This game tells a beautiful story in a very interesting way with wonderful gameplay. Definitely worth checking out.


Things I wish I had played: FTL, Mark of the Ninja, The Walking Dead, Persona 4 Golden, Theatrhythm

Things I wish I had played more of: Mists of Pandaria, Tokyo Jungle