Rupees:
140
Games:
1
|
Bombs:
6
Rupoors:
6
|
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Safe Remaining: 28 Hazards remaining: 12 | |||||||||||||||||||||||||||||||||||||||||
The Rules of Thrill Digger
Thrill Digger could be described as "minesweeper with uncertainty." When you click on a cell, instead of displaying a number that tells how many bombs surround that cell, a color is revealed that provides vaguer information about how many hazards surround that cell. The colors are:- Green: Zero hazards, is worth 1 rupee
- Blue: 1-2 hazards, is worth 5 rupees
- Red: 3-4 hazards, is worth 20 rupees
- Silver: 5-6 hazards, is worth 100 rupees
- Gold: 7-8 hazards, is worth 300 rupees
What are rupees for?
The game is hard, and your chance of winning a particular game is very low. A new game costs you 70 rupees and the real goal is how many games you can play before not being able to pay for a new game. So your real goal is to get as many rupees as possible before hitting a bomb.Differences between Skyward Sword and this version
In Skyward Sword, after you dug up a spot, the game wouldn't leave a reminder of what you had dug up there. This made the game excruciatingly hard because it's really hard to remember so many things. Furthermore, there was no way to mark a location where you thought a bomb to be located. Lastly, I took Skyward Sword's Expert difficulty and adjusted it down a bit to a level that I find to be much better. Lastly, in my version, your first click will never be a hazard, which is very important in minesweeper-esque games.To mark cells as dangerous, toggle the "Digging" button and then click the ones that have hazards.
I may come back and update this with more features or a better look. But right now it is without bugs (as far as I know) and fully playable.