Saturday, March 31, 2012

Thrill Digger


Rupees: 140 Games: 1
Bombs: 6 Rupoors: 6
Safe Remaining: 28 Hazards remaining: 12

The Rules of Thrill Digger

Thrill Digger could be described as "minesweeper with uncertainty." When you click on a cell, instead of displaying a number that tells how many bombs surround that cell, a color is revealed that provides vaguer information about how many hazards surround that cell. The colors are:
  • Green: Zero hazards, is worth 1 rupee
  • Blue: 1-2 hazards, is worth 5 rupees
  • Red: 3-4 hazards, is worth 20 rupees
  • Silver: 5-6 hazards, is worth 100 rupees
  • Gold: 7-8 hazards, is worth 300 rupees
I say hazards because there are bad things other than bombs. Bombs, like in minesweeper will end your current game. There are other hazards called Rupoors which instead of increasing your rupee count will decrease your rupee count by 10.

What are rupees for?

The game is hard, and your chance of winning a particular game is very low. A new game costs you 70 rupees and the real goal is how many games you can play before not being able to pay for a new game. So your real goal is to get as many rupees as possible before hitting a bomb.

Differences between Skyward Sword and this version

In Skyward Sword, after you dug up a spot, the game wouldn't leave a reminder of what you had dug up there. This made the game excruciatingly hard because it's really hard to remember so many things. Furthermore, there was no way to mark a location where you thought a bomb to be located. Lastly, I took Skyward Sword's Expert difficulty and adjusted it down a bit to a level that I find to be much better. Lastly, in my version, your first click will never be a hazard, which is very important in minesweeper-esque games.

To mark cells as dangerous, toggle the "Digging" button and then click the ones that have hazards.

I may come back and update this with more features or a better look. But right now it is without bugs (as far as I know) and fully playable.