Showing posts with label Zynga. Show all posts
Showing posts with label Zynga. Show all posts

Monday, January 7, 2013

New Year

Us at my company's holiday party
The New Year has happened, and I'm already back into the swing of things. The days off were nice, even if our travel was quite eventful (in the bad sort of way). I'm currently about four-and-a-half months into my tenure at my current job as a data analyst at Zynga. I really enjoy my job. It has its ups and downs, but all jobs do. I enjoy my work, the only issue might be that my team just needs another analyst, for which we are currently hiring. My coworkers are quite enjoyable. Even though we're distributed across the company on various teams, I enjoy the company of my fellow analysts at our regular meetings or when we meet for lunch.

Twenty-twelve was quite the eventful year for us. We got married, moved across the country, and I started a new job. All of these are big things on the "Most Stressful Events of Your Life" list, but it's worked out pretty well. We've had to downsize our living space in order to fit into the San Francisco Bay Area residential market, going from a small house to an apartment. Our apartment is nice and so is the complex, but it's definitely just a temporary arrangement.

Being married has been interesting. It hasn't changed who we are or how we interact in any major way, but it's this slight thing that's always there. The plain band on my finger is always there to remind me that there is this amazing woman who loves me, even when I make mistakes. She's wonderful and sometimes I wonder why she puts up with my dumb butt.

This blog has stood neglected due to my lack of time. To be honest much of my blogging I would do at work at my last job because I had the spare time, which I don't now. This just means that I'm not so bored at work any more, which is a good thing.

I take the BART to and from work each day, with roughly one hour and fifteen minutes of total commute each way. I usually spend my time on the train playing a game on my Vita. My current obsession has been Patapon. I used to walk to and from the BART stations but it's been colder so that's fallen a bit to the wayside and I've been taking the shuttle from the station to work. The temperatures here don't vary as much as they did in Arkansas, especially in San Francisco. There's very little temperature variance there. The ocean and the Bay have quite a stabilizing effect.

Life is good. I like where I am and the direction I'm heading. My work is great, I'm learning so many useful skills and people really seem to value my opinions (which is always nice). I'm positive about the future. I think 2013 is going to be a good year.


Wednesday, May 16, 2012

Diablo III First Impressions

Diablo III came out yesterday (5/15/2012) and although it spent much time down because of the massive amount of traffic they were experiencing, I was able to spend a good couple of hours playing. I wasn't really sure what I wanted to play until a couple hours before doing so. I originally settled on the wizard but when I got to the character creation screen I went for the witch doctor. I feel like whatever attracted me to play him is the same thing that made me want to play a warlock in WoW.

I logged in and watched the great character intro scene. Once the game started I did the first thing necessary: turn down my graphics settings so it played at a decent framerate. I was a bit dismayed that my computer had as much trouble as it did, but it's from 2007 and its graphics card is from 2008 and well, what do you expect?

The witch doctor started out okay. I had Shoot Poison Dart and Stab With Knife for my two actions. I didn't really enjoy that very much. But Shoot Poison Dart was quickly replaced by Throw Jar of Spiders and I really started to love the flavor of the class. In short order I also received Grabby Zombie Hands, Summon Zombie Dogs, and Shoot Flaming Bats and I was quite happy.

The voice acting in the game is a wonderful addition. It allows you to take in the lore and story without slowing down and stopping, which is very important so that you can keep that Diablo pace without miss out on the story. I really enjoy the random spurts of lore you occasionally get from the "Lore" button that will occasionally appear in the bottom right of the screen. The more thorough questing system is a wonderful addition to the game. It still feels like Diablo (as opposed to WoW) but makes it much easier to keep track of what's going on.

I also think that the skill system in Diablo III is great. For those who haven't played it you have skills bound to left mouse, right mouse, and 1-4. Each of those buttons has a particular set of skills that can be assigned to it, and there is no overlap in what skills can go in each position. Furthermore, skills have runes that are accessed as you level up which augment them. And skills cannot be switched out mid-combat.

Having your skills locked to certain buttons gets me really excited. It's simultaneously simplifies the gameplay and challenges you. By not having access to all of your skills at a time you're forced to strategize outside and inside of battle. You have to figure out what skills go well together and execute them well. It allows for a great diversity of gameplay because switching out your skills and runes you can create a vastly different character.

And yes, the game still feels like a Diablo game.

With regards to the launch day issues: I don't feel contempt for Blizzard, because I do understand that there is a limited degree to which you can prepare for these things, but it is still their responsibility to prepare for it and I do hold them accountable. I understand all the reasons that they have for requiring the online connectivity and agree that it's the best choice, because it's not JUST a single-player game. There is an economy, of currencies both virtual and real, that is attached to this so that security is of paramount importance.

Interestingly, I read an article a short while back about Zynga's server structure. They have their own servers that they use to host all of their games that they have custom built and everything, like anyone with a large number of servers should. However, they also utilize Amazon's cloud servers to deal with spikes in their server needs. This way they can quickly react to changing server loads without having the type of errors that Blizzard is having. Now, I don't work for Blizzard nor am I particularly versed in server things, so I don't know if there may be something that could keep them from doing such a thing, but it's definitely something that, if I were an executive and Blizzard and I had heard about, I would have the right people look into it.

In short: amazing game :) but launch day issues :(