Showing posts with label Final Fantasy. Show all posts
Showing posts with label Final Fantasy. Show all posts

Monday, October 20, 2014

Final Fantasy VI

As Alexa Corriea pointed on out twitter:
I was 8 years old at the time, but I can't for the life of me remember when I actually got the game. I don't remember a lot of things, it turns out. I do, however, remember playing the game quite a bit. To say that Final Fantasy VI is a big part of development as a gamer would be an understatement. It, EarthBound, Chrono Trigger, Secret of Mana, and Illusion of Gaia combined to form a quintet of RPGs that were and are very important to me to this day.

FF6 struck me with it's story and character, filled with twists and turns, a large cast of interesting characters, and brilliant villains. I loved the characters so much that I used to pretend that I was a member of their team, hanging out with them on board the Blackjack or the Falcon. Part of that was because I was a fairly solitary kid. I didn't have very many friends, nor did I hang out with them very much outside of school. It's not that I was a reject, I just didn't try to make friends or try to hang out with them. I was very happy in my world and in the worlds of the games that I played. I suppose I was also pretty publicly a nerd, and I didn't really know how to talk to people, and I had trouble making eye contact, but I was doing alright by it.

I think part of the reason the characters are so strong is because you meet them in the World of Balance, regain them in the World of Ruin and find out how they react to this disaster, and then dive into their past and history in their optional sidequest. I miss sidequests, I think they're really important to developing the game world's story.

My brother and I both played FF6 a lot, even together. We watched each other play and offered tips. We didn't play too many video games together once we got much older. We drifted apart, he got his own room, we stopped playing as many games together. Eventually he'd start misbehaving, doing drugs, causing trouble, and making family life difficult. Things have gotten better but we're still distant and I still reminisce about those old days when we'd play together.

I played Final Fantasy VI over and over all the way up and through junior high, periodically dipping back into the game for nostalgia trips when I felt I needed them. I moved on to other things in high school, when we got a PlayStation 2 and FF9, FFX, and Kingdom Hearts were the RPGs that I played. When art went off to college and wanted to take the SNES with him, I obliged. When he dropped out after a semester and moved back home. A lot of the SNES games didn't come back, particularly the RPGs that I loved, that we had bonded over. When I questioned him about where they had gone, he said that he had loaned them to people and hadn't got them back. I pressed him about getting them back, but he always pushed it off. I not think that he probably sold them. I can only imagine what he did with the money. I've never really talked with him about this. We don't ever talk about that time in our family's life.

I almost always played with Sabin and Edgar in my party. I don't know if it's because they're strong or because I just wanted to see brothers that were distant yet loved each other.

I started playing piano in 5th grade and my former kindergarten teacher was my first instructor. I took lessons all the way through high school. For a brief period I took lessons from a jazz piano instructor. Once while there for a lesson I saw a book of piano music that belonged to one of her students. It was a collection of sheet music for FF6's soundtrack. I asked begged her to ask her student where he got the music and when she found out and told me, I ordered a copy immediately. Once I started college I didn't do a good job of staying in practice. Pretty much the only music I would keep playing was music from my FF6 collection and a collection of songs from across all the Final Fantasy games.

The music of FF6 is very deeply ingrained in me. Sometimes I feel that the way that I can best express emotion is by playing its music on the piano. I've purchased it's soundtrack in various forms and arrangements time and time again. It takes me back in time, helps me remember, reminds me of friends I haven't spoken to in a long time. It takes me back to when I was playing the game growing up. FF6 is so important to me. It's hard to say that my life would be different had it never existed, but as it stands I find it hard to imagine it'd be the same.

Sunday, November 17, 2013

On Cycles

Flower - a PS3 game that's been upgraded for PS4
I got my Playstation 4 the other day and it was just a little over seven years ago that the Playstation 3 came out. At the time I was a junior in college and had snagged a reservation by camping out in front of my local Gamestop with about 5 or 6 other people, including two of my college suitemates. It was a fun experience but definitely not something I plan on doing again, especially since I did the same for the Wii two days later. I had a lot of trouble staying awake the day after camping out for the Wii.

Thinking back on who/where I was at that time and all that's happened since then has been really interesting. It's easy for me to think of the PS3 launch as having been "not long ago" but when I think of everything that's happened it starts to seem more like "really long ago". I've graduated twice, had 5/6 different jobs, lived in 7 different places, gotten married, moved across the country, been to Blizzcon 3 times, and so much more. Seven years ago I had never played WoW, my parents were still thinking they'd retire to the retire to the country, and I'd never had a cat. And despite being "liberal", I was completely ignorant about social justice issues (which I hear is pretty typical).

This is all probably not surprising since it was over 25% of my life ago, but it's really easy to forget how much can happen in a period of time that seems so short.

It's kind of weird to only be thinking about this because a new video game console came out but I think it totally makes sense. As a gamer, these consoles and the experiences I have on them are not only significant to me but they also form the background of my life experiences. When I think about a game or a console I don't just remember the things that happened in the game but also the who and where I was and the what was happening in my life at the time I was playing. For example if I think about Kingdom Hearts or Final Fantasy X I think about talking with my friend in the high school parking lot. If I think about Metal Gear Solid 4 or Mega Man 9 I remember living in my parent's house after college and in the first couple months on grad school. Journey wan't just a fantastic gaming experience but I also remember having the front door open to the house we were renting at the time and waiting for Sarah to get home from work. With an MMO it's possible to have distinct attachments to expansions because of the real life experiences that were happening during each of them.

I think this is why we can get nostalgic for old games even if they aren't good, even if newer games in that series are "better". By starting up that game and playing it you can transport yourself back in time to when you were first playing it. Sonic games will always be tied to when my brother and I shared a room when we were very young, before he moved out into his own room and we began to drift apart. SSX reminds me of the Christmas when we had an ice storm in Arkansas and we had to stay with a family friend until the power came back.

It's said that smell is the sense that has the strongest tie to memory. Have you ever smelled a food and just been transported back to some great childhood memory of eating something tasty? Perhaps this is because smell is often used to identify things that might be poisonous or otherwise bad for us if we were to try and eat them. But wouldn't it make sense that action has a stronger tie to memory. Playing an old game can not only be fun but it has the ability to take you back in time.

This console launch has me remembering who I was in college, and thinking about everything that's happened in the interim. Much has happened and I've really grown a lot as a person in the mean time. I've met a lot of people and done a lot of great things. A console cycle can sometimes feel short, but a lot can actually happened. I can't help but wonder what's going to happen between now and the next generation of consoles.

Wednesday, July 6, 2011

What happened to turn-based RPGs?

Growing up, some of my most important gaming experiences were turn-based RPGs. Final Fantasy 6, Chrono Trigger, and Earthbound were three of the most important games to me of the Super Nintendo era. These days, the turn-based RPG is in decline. Square-Enix themselves have abandoned the TBRPG format for their flagship Final Fantasy series. They aren't gone, certainly, and there are new turn-based RPG releases, but they are fewer, further between, and not as 'big' as they used to be.  Why?

I'm sure there are several reasons, but I think that one of the big ones is the increased strength of modern consoles allowing for better artificial intelligence.

The main appeal of the classic turn-based RPG (TBRPG) was that you had a party, and savvy players would exploit the synergy created by their party members to make a strong group. Furthermore, the draw of the TBRPG was the complex stories and character development that you got by having a large roster of characters.

In order to have the multiple characters all act, this used to require their actions to be selected by the player, since having the computer choose the actions intelligently would have consumed processor cycles that couldn't be spared. Since choosing actions for multiple characters in real time would be difficult for the player, a turn-based system was adopted.

With more powerful consoles, it became more possible for the console to come to intelligent decisions regarding movement and action, not only for the enemies but also for your allies. This freed up the player to just control one character, allowing them to create a greater depth of control and gameplay for this one character.

The turn-based RPG game does stand alone as a great type of game, one that I enjoy immensely. But it's good now that it's no longer required in order to do a party-based story.