Showing posts with label Uncharted. Show all posts
Showing posts with label Uncharted. Show all posts

Monday, November 21, 2011

On Platformers

More please!

I'm persnickety about platformers. It's hands-down my favorite genre of videogames. It's the one that I've grown up with and have stuck with a all of my life. This doesn't mean that I automatically love all platformers that come out, though.

I tend to be far more critical of platformers than other games. Highly regarded games like Rochard fall flat on me. There is a very particular reason for this. Many so-called platformers actually aren't good at the things that define platformers. Those things are timing and precision.

Many developers and gamers seem to think that being a platformer means having a jump button. A true platformer is one where the player is tasked with moving from one place to another with the primary difficulty coming from the precise timing and execution of their actions, mostly movement actions. There are many games out there that call themselves platformers, or some type of platformer hybrid, that really are not.
Puzzle-Platformers
The puzzle-platformer is like a platformer, but with much more critical thinking involved. My most recent experience with this genre is when I played the demo for Rochard. Don't get me wrong, I do like puzzle-platformers, but not because they're platformers. In fact, I usually dislike the platforming, because it's often terrible.

Most puzzle-platformers spend far too much time developing the puzzles and no time developing the platforming. As a result, they'll often end up with a super floaty jump and nothing else. If there was a simple heuristic to measure how good the platforming in a game is, I'd have to go with the floatiness of the jump. The floatier the jump, the worse the platforming.
Action-Platformers
On the opposite end of the puzzle-platformer is the action-platformer. You can pretty much take everything from the previous section and replace 'puzzles' with 'killing things'.

There are two ends of this spectrum. At one end are your action games that have jump button. This would be like Devil May Cry. Yes, you jump. You're even sometimes asked to jump over or across things. However, jumping and movement are not your primary obstacle to progression.

On the other end, I'd place Mega Man or Ghosts n' Goblins. In these games, the enemies serve as timing/coordination challenges. While there are tons of enemies to kill, you also don't necessarily have to kill them. Uncharted 1 starts more towards the platformer side of the spectrum and becomes more of an action game as it goes on. This was one of my main complaints about the game.

I've found that a common way to measure where a game falls on this scale is how easy the enemies are to kill. If the enemies are easily killed, it falls more to the platformer side. If the enemies are harder to kill, it falls more to the action game side.

I love action-platformers, no matter where they fall on the spectrum. I'm playing Uncharted 3 right now and it's totally awesome. And really, when you get down to it, Uncharted 3 has action, platforming, puzzles, and a great story. It's the whole package.

Conclusion
The degree to which a game is a platformer comes from the timing and precision required for your movement actions. Enemies and puzzles can be added to the game to round out the gameplay, but can sometimes pull the focus away from the platforming. I'd really like it if more games were true platformers. I think many developers are afraid to do that, however, because of the obvious Mario comparison.

Tuesday, November 15, 2011

Gaming Miscellany: Uncharted 3 and Sonic Generations

Uncharted 3 When his enemies see the half-tuck, they know to be afraid.

Another wonderful entry in the Uncharted series. I just finished chapter 10 (I think). I watched the opening scene for when they get to Syria. I'm also playing it on hard difficulty, because I just tend to play games on hard these days. There's a part of me that wants that challenge. I think it started with Devil May Cry 3. That reminds me, I need to buy Dark Souls.

Uncharted was a game that I had really high hopes for. It was a very good game, that's no doubt, but it wasn't as good as I would have liked. It, Mirror's Edge, and other games tend to fall into a similar patter. The pattern is that a new game promises interesting platforming, runs out of interesting platforming, and the game devolves into combat as the game progresses and loses its platforming.

I was Uncertain about Uncharted 2 because of my problems with the first one. However, the reviews and chatter started to roll in so I played it via Gamefly. It was a truly amazing game. The platforming didn't die out towards the end. The set pieces were beautiful. The story was amazing and the gameplay shined. I loved every minute of it.

Uncharted 3 isn't as many leaps and bounds better than Uncharted 2. I'm not even sure if it's better than Uncharted 2. So I'm not as impressed because my expectations were raised so high. That said, it's still an amazing game. The grenade throwback mechanic is really well done and adds some good depth to the gunplay.  The platforming is solid but has mostly been climbing so far. The climbing in Uncharted is so easy it almost may as well be automated.

I really look forward to beating this game.


Sonic Generations "Let's fly away together, Sonic." said Sonic. "I can't, Sonic. They don't have that mechanic in my levels." Sonic replied. -my personal fanfic collection

I wouldn't have bought this game if it weren't for the demo station set up at GameStop. The music for Green Hill Zone just captured me and wouldn't let me go. So, that was sneaky clever shit they pulled. Damn nostalgia. I'd played the demo previously and been unimpressed, but that changed when I got the full game. I don't really know why.

For the first three level, which pulled from Sonic the Hedgehog, Sonic 2, and Sonic 3 for inspiration, I enjoyed the classic sonic versions. However, as the levels have progressed, I've been enjoying the new Sonic versions of the levels more and more, to where my enjoyment of new Sonic has overcome my enjoyment of the classic Sonic versions.


I'm six levels deep now, so we'll see how the rest of the game pans out. All things considered, this game has me reconsidering checking out Sonic 4 again. This game has probably been a great success for Sega and I think they deserve it.

I have about a billion other games that I have bought recently and need to play. Expect more in the future as I slowly make my way through playing all of them.