Showing posts with label The Magicians. Show all posts
Showing posts with label The Magicians. Show all posts

Tuesday, October 11, 2011

Random Stuff 2: With Frontalot!

My last post on tattoos left me wondering, "What books should I definitely NOT get tattoos of?" After some quiet deliberation, I decided that Choke would be a bad choice. I can only think of anal beads for that one. I think I could break down all the Tolkien books down. The One Ring for The Hobbit. The Gates of Moria for the Fellowship of the Ring. Helm's Deep for The Two Towers. Sauron's eye for The Return of the King, or the White Tree of Gondor. The Magicians and The Magician King could also be separate, with the button for the first and the seven-pointed star for the second.

I'm definitely open to adding iconic video game symbols too. The Aperture Science aperture is a good one in my mind right now. Other things include, a metroid, an E-Tank, the master sword, an Arwing, a Moogle, a bandana, and many others. Granted, I may not actually get all of this stuff, or any of it, but it's fun to think about.

Blizzard announced an in-game pet for World of Warcraft that is bought with real money, but can be traded in-game. This has been labelled as Blizzard experimenting with real-money transaction. However, unlike the previously released pets, this one doesn't apply to all of your characters. So if you want to have it on all your characters, you'll have to buy it multiple times. This has people upset.

I really don't like it when people to mad about shit like this. You can disagree with it and wish it were another way, but don't get mad. You have to realize that you're getting mad about something that doesn't affect yours or anybody else's gameplay and is completely optional. Blizzard never had to ever even make this stupid pet, and if they hadn't, you would have never known the difference. You lose absolutely nothing by this pet existing. Stop it, stop being mad about it, it's not worth it.

Then again, is me getting mad about other people getting mad about shit that doesn't matter any better? Probably not. Probably not at all. On an unrelated not, I miss Umaro and Gogo. They were the best. I need to beat that game with a party of Umaro, Gogo, Mog and Gau. And Gogo can't use any 'added abilities', just Mimic.

Thursday, October 6, 2011

Potpourri


My supervisor has a somewhat lax time policy. Because of it I work an extra 30 to 40 minutes on Monday, Tuesday, Wednesday and Thursday. Thus gets me out an extra 2 to 2.5 hours early on Friday. It's really nice.

I played the demo for Eufloria on the PSN. It was pretty fun. It's a stylistically distinct RTS-esque game not unlike Mushroom Wars. I'll probably be buying it. I'm also thinking of getting a Playstation+ subscription. I buy enough off of there for it to pay for itself.

I've started reading Reamde. I'm only about 50 pages in at this point but it's really grabbed me. It starts at a family reunion in present time. The main character is of the baby boomer generation. It really captures that weird feeling I always had at large family gatherings when I was growing up because of the large generational differences. The grandparents are very traditional and low tech. The baby boomers grew up in that traditional way but have embraced the technology of today. The children didn't grow up on the farm and know nothing of the traditional ways but have greatly embraced technology which causes this disconnect, lack of understanding and resentment between the generations. It really resonated with me.

I've started bringing headphones to work. If I'm doing something thought intensive I listen to music. If it's not thought intensive I listen to podcasts. I currently listen to the Nitpixels podcast for gaming, the Weekly Weinersmith for science/geekdom, and the Savage Lovecast for all that provides. I always find the Savage Lovecast to be interesting.

Also, The Magicians is going to be made into a television show. So, I might talk about that if/when details come out. ANYWHO. Bye.

Tuesday, August 16, 2011

Adventures in Amateur Game Design, part 6: Setting

A quick sketch I did of Great Fjord on whiteboard. More will be told of this place later.

I know I haven't blogged or said anything about this game in a while. That's partly because I hit something of a wall. Up until know, I haven't talked about setting or story. Mostly, that's because I've had no idea of what to do for the story or setting. The only thing that I really knew that I wanted to do was magic+vikings. It wasn't until this past week that I had an idea of what I could do.

Reading The Magician King I was struck by something. It takes place in a magical land called Fillory. To the north of Fillory is Loria, which is often the aggressor against Fillory. Not much is ever said about Loria, it's merely mentioned. There was one tidbit that caught my attention. Loria is very briefly described as 'proto-Viking.' I've decided that I want my game to be set there.

After that, it's become a matter of what Loria would be like. The world of Fillory has magic, magical landscapes, mysterious places, animal people, talking animals, dwarves, and of course humans. Fillory (which is also used to refer to the entire world) doesn't have geographical relationships with temperature, so despite Loria being to the north, it isn't necessarily colder.

Since there isn't much to draw on, this gives me great flexibility in how I pattern and create the world. I want a variety of climates so that I can explore what the proto-viking Lorians would adapt their culture to their setting. Clearly, they would need to have a large amount of seafaring. There are two things that I really want. First, a massively tall fjord, with vertical sides and incredible length. The other is a volcanic mountain whose peak floats in the air above it.

I'll be figuring out and unveiling more about Great Fjord in time.

Sunday, August 14, 2011

The Magician King thoughts.


I just finished reading Lev Grossman's The Magician King, and it was absolutely wonderful. I can't praise how good this book was. Magic, quests, pop-culture humor, mythology, paganism, snarky humor, and two grand tales.

The book is divided into two complementary parts. One of which is the main conflict and story, the other provides the amazing backstory to one of the characters, Julia, and all the struggles she went through that brought her to how we found her at the end of The Magicians. The stories switch off, chapter by chapter, reaching their conclusions as simultaneously as possible.

What I found most interesting about this structure is that that both stories play out differently to a reader. The mains story plays out like your typical story. It has it's beginning and leads to some unknown end. Julia's story, however, has a foreknown ending. We already know the consequences of what happened to Julia, we just don't know what actually happened to her.

Just as having Julia's story enhances what happens in the main quest, having the main quest enhances Julia's story. I always found myself trying to read between the lines, taking what I knew from one story and applying it to the other. I used what I knew from the main quest to guess at what would happen with Julia, and using what happens to Julia to enhance my understanding of the main quest. The two stories are inseparable, and each would be weaker without the other.

As always, I heartily encourage anyone who is my friend or enjoys fantasy to read these books.