Thursday, September 29, 2011
Initiative Revision: Turns Out There Were Problems, Adventures in Amateur Game Design, Part 14
When I coded up an implementation to work this system, things didn't work out the way I wanted them to. I'll illustrate the problem with an example. Say you have to players with speeds 5 and 9. You would think the player with 9 speed to go almost twice as often as the player with 5, right? Nope.
Player 1: 5. Player 2: 9. Player 2 goes, and is set to zero.
Player 1: 10. Player 2: 9. Player 1 goes, and is set to zero.
Player 1: 5. Player 2: 18. Player 2 goes, and is set to zero.
Player 1: 10. Player 2: 9. Player 1 goes, and is set to zero.
Player 1: 5. Player 2: 18. Player 2 goes, and is set to zero.
Player 1: 10. Player 2: 9. Player 1 goes, and is set to zero.
Player 1: 5. Player 2: 18. Player 2 goes, and is set to zero.
Player 1: 10. Player 2: 9. Player 1 goes, and is set to zero.
So they actually get the same number of turns. In a multiple player situation, the system better approximates the expected number of turns, but there are still some very serious inconsistencies. So I had to revise the system. It is now an old-type Final Fantasy system. Everyone's speed still adds to their initiative, but now a player gets a turn whenever their initiative reaches 100. After they take their turn, 100 is subtracted from their initiative. Naturally, if nobody had an initiative over 100, their speeds are added again.
I modified my code to use this system and the actual results produced were consistent with my expectations and desires for how it should work.
Wednesday, September 28, 2011
Pretentious Ass Art Installation
Then, towards the exit would be a small booth, something like one of those curtained off voting booths. Inside would be a monitor with a cover over it and a trash can next to it. You could then see what was being shown to you, just not in the proper format. The trash can is if you can't handle it. I have a particular video in mind.
You see, all the mediums are reflecting the same information. The difference between the others and the video is that when viewed as a video, our brain recognizes certain patterns that it can piece together as being pornographic. It's all the same information, but only one is pornography.
While discussing this idea with Sarah I realized that art installations are basically culturally accepted trolling. I think I may have found my calling. What will be my masterpiece, my Mona Lisa? How will the world remember me?
Tuesday, September 27, 2011
NatOctoBlogMo
- Participants should post at least 1 blog post per day.
- Participants should post a constructive, conversation-contributing comment on at least 1 blog post per day.
- http://www.blogger.com
- http://www.wordpress.com
- http://www.tumblr.com
- http://www.youtube.com (you could do a video blog!)
- ...and many more.
I'll be blogging about gaming, math, my life, and amateur game design.
Monday, September 26, 2011
Adventures in Amateur Game Design, part 13: Josh's Castle
Sunday, September 25, 2011
The Presidential Election
My change for the presidential election (and for any elections for a single entity body). First, abolish the Electoral College, these days it just leads to situations where we have unintuitive results such as the 2000 election, where Al Gore had a larger popular vote yet George W. Bush still won. The president represents the nation as a whole and should be elected as such.
The other problem with the presidential election comes from its voting. A normal popular vote system is very simple to implement and explain but it leads to unintuitive situations. Many people can't vote for who they'd really like to vote for because they'd feel their vote would be wasted. This has historically been a problem for Independents and the Green Party. Coming into our next election, it may be a problem for conservatives given the split between standard Republicans and the Tea Party may cause a fragmentation of their voter base that will work in the Democrats favor.
I advocate the use of the single transferable vote system. Using this vote for our system, each voter ranks as many candidates they want to support in the order they want to support them. So their first choice would be #1, second would be #2, third would be #3 and so on. They can rank as many candidates as they want.
When the votes are tallied, each vote initially goes to their first choice candidate. Then, it is decided if it's impossible for any candidates to win. For example, if the total number of people who picked a candidate (at any ranking) is less than the current number of votes for the current highest candidate, then that person could not possibly win. Any impossible winners are then removed from the running and their votes are redistributed to whatever the second choice on the ballot is. If there are no impossible winners, the candidate with the lowest number of votes is dropped and the ballots redistributed. Redistribution continues until one candidate has more than half of the remaining votes.
This system would give independents and third parties greater support since people can vote for them without 'wasting' their vote. Our current, simple voting system only works perfectly when there are two candidates. There is no perfect voting system for multiple candidates but there are certainly better ones than ours. Ours, because it works perfectly in a two-candidate system, has forced our politics into a two-party system, making it very hard for anyone who doesn't fit into one of those categories (or isn't willing to change their beliefs to fit into them) to be elected.
Saturday, September 24, 2011
Donkey Kong Country Returns Impressions
Unlike in DKC2, you can't use your partner as a weapon or a platforming tool. When you get Diddy from a Barrel, your life is extended and his jetpacks help you stay aloft longer, but you don't jump higher. If DK takes too much damage, Diddy goes away. In single player mode, you never get to play as Diddy.
The movement is slower, the mid-air readjusting is slower. It doesn't feel like it's in the same series as DKC or DKC2. It feels like it's a different game that's just aping the style of Donkey Kong Country. But, I've started the third area recently and it's definitely growing on me. I've give my full impressions of it when I finish it and have played the co-op. I'm enjoying it, I just with it had more of that Donkey Kong feel.
Friday, September 23, 2011
Stories from the Past: The Nintendo Website at Summer Camp
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| Why did you forsake me!? |
Thursday, September 22, 2011
Adventures in Amateur Game Design, part 12: Mage Abilities
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| 100% not the aesthetic I'm going for, but just so cool. I love the Black Mage image search results. |
- Blinding Light
- Dazzling Wall
- Magic Missile
- Illusion
- Slow - slows a target
- Teleport - a personal teleport
- Telekinesis - a sustained telekinesis (not fast)
- Exploding Bead - a time delay damage spell
- Cut - a magical slice through the air
- Mage Hand - an instant telekinesis (upgradable to be an attack)
- Summon Demon - temporary demon assistant
- Summon Golem - temporary golem (tanky)
- Summon Minor Architecture
- Floating Disc - a floating disc, usable for transport
- Conjure Food and Water
- Mend Ally - heals a summoned ally
- Dancing Sword - a sword appears to attack on behalf of the caster
- Spike - fires spikes
- Summon Clothes - upgradable to bind enemies
- 10th ability
- Change Self - alter your appearance
- 2-Ton Hammer - your weapon strikes as if it weighed more. Upgradable to knockback or deal massive damage to fixed structures.
- Resist - An aura that absorbs damage from certain elements
- Mage Armor - A deflection shield that increases your defensive capabilities
- Quick Feet - you move faster
- Close Wounds - heal
- Alacrity - increased turn speed
- Beam Attacks - Your weapon fires deadly beams at your enemies when you swing it.
- 9th ability
- 10th ability
Wednesday, September 21, 2011
Weird Dream

I had a very strange dream Monday night. I've been told that to ensure the maintenance of my...reputation?...I should leave part of it out, which I will. It wasn't bad, but let's just say that part was the weirdest part and I was confused about it even in the dream.
PottermoreI don't remember anymore.
Neil Patrick Harris
Joel McHale
Monday, September 19, 2011
Death
An elderly friend of mine died yesterday. She fell in her kitchen, where she laid for seven hours before she could reach her lifealert button (which she kept in her pocket, instead of around her neck) and the paramedics could come. She received great emergency care and surgery to fix the broken bones, but succumbed to infection a couple days later. We had time to see the inevitable end coming, which dampened the effect that it had on us.
This is the first personal death that's happened to me as an adult. The last one was my maternal grandfather when I was 12 or 13 (I think) and before that my paternal grandfather before I can remember. It's certainly been a unique event. It hasn't really been sad for me yet, but I suspect that will come.
The experience so far has been more contemplative really, causing me to think about my own future death, as well as other things.
I don't have a good conclusion for this. It's just going to end.


